By default all development for the Delta Engine happens on Windows, were you can select from a huge array of possible modules for Graphics, Input, Multimedia and Physics libraries. By default OpenTK is used for Graphics and Sound and Input is handled via the Windows module (supporting mouse, touch and keyboard), but you can use any other combination as well. The engine can also easily be extended to support more libraries and modules. Look here for an overview of possible modules.
Windows 8 Store apps and Windows Phone 7 was supported early on in 2013 via Milestone 2 and 3 (sample games at that time like Blocks, Breakout, LogoApp and Game of Death were ported). Sadly we had to shift resources and currently do not support building for W8 or WP7 or WP8 in Milestone 5. One highly polished game using the Delta Engine, which supports Windows 8 and Windows Phone 8 is Soulcraft, check it out here.

Support is coming back shortly in Milestone 6 to be released in February 2014. Check out our daily releases and Roadmap for details!
You can deploy your game in any matter you like, but if you want to keep your intellectual property protected we recommend to use an obfuscation tool. When you use our App Builder you can select which level of obfuscation you would like to use (None, Low, Normal (default) or High), see Settings for details.

To get your application onto other platforms use the App Builder for building and the ContentManager for your content. You will however need a Multi-Platform Delta Engine License before you can use the App Builder and BuildSystem for all platforms. The BuildSystem will obfuscate all your code and build everything in the most optional form and put it into an installer ready to go (which you can modify if you want to, we got NSIS scripts available for you for Windows for example).

The Delta Engine also support SlimDX9 (DirectX9.0c), Xna and SharpDX (DirectX10/11) in addition to OpenGL (via OpenTK) on Windows. SlimDX9 and Xna give support for executing Delta engine on Windows XP, while SharpDX gives support for Windows 7 and  Windows8.

With latest release of SharpDX 2.0, they've created access on Windows8 features and creation of Metro style aplication too, full support of DirectX11.1, DXGI 1.2, Direct2D1.1, for more reference please visit: . You can see samples in action by getting source code from repository or download samples here: